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Idea #14: What object uses this texture?

Written by cet the 17 Aug 10 at 00:57. Category: Texturing & Materials. Related project: Nothing/Others. Status: New
Rationale
I would love a button that would take me directly to the object using a specific texture. I've had a file where the textures went missing, so i get error messages telling me that those textures can't be packed into the file. Also it creates trouble when i want to network render on for instance renderfarm.fi.
I know i should probably also be a little more structured when i work, in regards to naming.. But it could also happen in those cases..

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Solution #1: show object using texture
Written by cet the 17 Aug 10 at 00:57.
A button/dialog that finds the object that the texture was used on, would let me replace/remove the image from the file, so it could get cleaned up again.. :)
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Solution #2: Use Outliner view
Written by sambler the 18 Aug 10 at 00:09.
Not that hard to do at the moment. (the beta release includes the outliner search field, which is to the right of the popup menu in the header so you may need to expand the width of the outliner or scroll sideways a little to see it)

In the outliner press numpad+ a few times (five or six should expand all that it can) to expand all items then use the search box to find the texture you want. All objects that have it assigned to them will be visible in the list.
From there you can select the object, show/hide etc.
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Solution #3: Select objects with a button in button window
Written by Joeri the 18 Aug 10 at 04:18.
Select button next to the "car" button. To select all objects ( and deselect others unless shift is pressed ) related to the material/texture/whatever the select button is next to.

This could also work for:
- Textures ( materials get selected in outline view ).
- Duplicate mesh data. ( Objects using the data get selected ).
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Solution #4: Bring back OOPS schematic functionality
Written by netbuz10101 the 18 Aug 10 at 11:28.
-Id like to see the Node Editor workspace become a little more generalized so that you can show meshes, textures, and modifiers (like displace) all side by side. (Textures do more than texture these days).
-Perhaps The area should be split into several parts. A general scene graph on one tab, special workflow Area on another tab (materials, Textures), and Compositor on another tab.
______________________
*Display everything in the scene Or limit what you want to see using toggles at the bottom of the window.
*Should just be able to right click on your texture node to get options like "Show Output(s)", "Show All Connected" or whatever else might make searching through a scene easier.
*select "Show Output(s)"
*Outputs will be shown and the rest hidden
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Search Ideas:
-Search [by name]
-Show All
-Show None
-Show Inputs(s)
-Show Output(s)
-Show All Connected
-Show Orphaned (Blocks with no users)
-Arrange Vertically
-Arrange Horizontally
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Solution #5: Patch for enhanced outliner
Written by sambler the 22 Aug 10 at 01:03.
I have submitted a patch for review at projects.blender.org
https://projects.blender.org/tracker/index.php?func=detail&aid=23443&group_id=9 &atid=127

This patch automatically expands items when performing a search making the filter much more useful. It does not alter datablocks view as the huge size of the datablocks list make this search too slow to be useful.

edit 25/8
I have added a new patch that works better. After you remove the search criteria the list restores to how you had it before the search (previous patch left everything expanded).
Also the items matching the search criteria are highlighted to make them easy to find.

Propose your solution


Duplicates


Comments
emu wrote on the 18 Aug 10 at 06:49
Joeri:: I guess we are talking about 2.45. The car buttons are history.

emu wrote on the 18 Aug 10 at 06:50
edit: I meant 2.5x, but I wrote 2.45. Sorry.

cet wrote on the 18 Aug 10 at 08:23
I couldn't find the missing texture, or whatever it was, in the outliner. I tried that the first time.. But i agree that it is a good solution to use the outliner.. The only thing i would like there, is that the search is recursive, so you don't have to manually expand the data..
-c-

joshwedlake wrote on the 28 Aug 10 at 08:53
did you know that you can link mesh,shape key, material and even texture level animation blocks to objects in 2.5 though it is expressed nowhere in the UI. the only way to do it currently is by manually typing in data_path s in the datablockbrowser/outliner!

OOPS would really make this much easier to understand and to do.

sambler wrote on the 10 Sep 11 at 01:12
As of r40066 the patch in solution 5 has been committed to trunk.


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