I have some architect basic skill and wish to be an interior designer. I choose Lightwave 8.5 and played it for several months. It fit my needs and I became a serious lightwaver. But when I've decided to buy a licensed one, the Lightwave 3D 9.0 released. If I buy it, I must pay it again and again if they release a new version. And if I don't buy the lasted one I will be outdated, you know 3D technology is growing fast.
Now I'm a Blender user, just about 1 week. Here I want to share my experience using Lightwave, hope it can be useful for Blender improvement. Please correct me if I've said something wrong about Blender.
1. VERTEX SNAPPING
Using Lightwave + 3rd party plug-in, faces/points/edges can be snapped to any vertex. It's very handy if you've modeled a desk and want to put it (snap it exactly) to a corner of a room.
2. MEASURING TOOLS WITH SNAPPING ABILITY
Lightwave 3rd party tools can measure distance/angle with vertex snapping ability.
3. REAL LIFE DIMENSIONING
For architectural design, it will ease you so much if you can use mm, cm, meter, ...
4. AUTO SNAP RELATIVE TO GRID SIZE
Each object dragging on 3D window will move 1/10 of grid size. For example, if you drag (move) an object it will increase 1cm, you can zoom closer to gain a drag increase of 1mm.
5. MORE PARAMETER FOR OBJECT CREATION
In Lightwave if you want to create a table with the size of 100cm x 60cm x 70cm on a specific location, you just fill all the informations after click the add box button. All in one step.
6. INTERACTIVE DRAGABLE OBJECT CREATION
In Lightwave, almost all the object can be created with the size controllable on dragging it's borders. Even you can control the subdivision number by pressing +/- while creating an isosphere.
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