Blenderstorm Polls and Ideas:
show ideas | about |
Log in

Others category




up
95 (+105,-10)
down
Garbage Collector  
Written by kakapo the 9 Aug 08 at 21:41. Category: Others. New
a way for deleting (all) unused datablocks of the current blender session so that you don't have to restart blender anymore for that.

See the 14 comments >>

up
19 (+26,-7)
down
Adavanced text in blender.   forum
Written by giorgiomartini the 25 May 08 at 23:36. Category: Others. New
Text in blender its pretty basic . I would love to see some kind of system inside the blender text that would allow to do complex text animations and effects.

Something like nexttext from procesing :http://www.vimeo.com/260901

or flash TX eff : http://www.jumpeyecomponents.com/?ref=1eb06a0a1f7r38


So that we can do this kind of text effects in blender more easily.

Like for example this kind of effects , where the letters appear like in this video http://www.youtube.com/watch?v=0JRT-JaYnnc

See the 2 comments >>

up
18 (+21,-3)
down
Update Blender.org gallery  
Written by Sienio the 2 Aug 08 at 02:34. Category: Others. New
The last works are from December 2007 - 4 months should be updated...
http://www.blender.org/features-gallery/gallery/images/

No comment yet. Add a comment >>

up
15 (+16,-1)
down
Audio in BlenderPlayer  
Written by cesio the 21 Jul 08 at 05:03. Category: Others. New
BlenderPlayer havent audio. In animation is very appreciated.

No comment yet. Add a comment >>

up
14 (+15,-1)
down
openGL: texture mapping  
Written by AJMB the 24 Jul 08 at 01:07. Category: Others. New
In the 3d view and the game engine textures are blurry (interpolated). Similar to how there is an option to disable mipmaps it would be nice if there was an option to disable the bilenear interpolation of textures. i think this would be nice for text and skyboxes so that there is no bleeding.

an example:
http://littlebobs.googlepages.com/noblurring.png
http://littlebobs.googlepages.com/notblurry2.png

code:
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR )
changed to:
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST )


what do you think?

See the 1 comments >>

up
10 (+12,-2)
down
NURBS importing  
Written by lukasdesign the 4 Jul 08 at 19:22. Category: Others. New
i don't want blender to be NURBS modeller, Rhino does the job.
BUT i would love to see Blender beeing able to import step or at least iges. I'm product designer so i often have to export and mesh my models to bring them in blender. It is annoying and and very often it causes doubled vertices on mirrored and revolved objects.

Maya does an excellent job on that (Direct Connect is awesome!)

See the 2 comments >>

up
9 (+9,-0)
down
openGL preview improvements  
Written by pxl666 the 18 Jul 08 at 02:23. Category: Others. New
for those who know www.crazybump.com its obvious how powerful its real-time openGL preview is. for those who dont - well...u should see this immediately.

crazybump has INSANE realtime normalmap , occlusionmap , displacemap etc, preview and it would be CRAZY to have this within blender!!!!

See the 3 comments >>

up
8 (+9,-1)
down
fbx exporter - instances and custom properties  
Written by kakapo the 4 Jul 08 at 19:19. Category: Others. New
for exporting data to game engines it would be great if the fbx exporter supported custom properties (the ones you can set in the logic buttons window). support for instances would be nice too.

See the 1 comments >>

up
7 (+8,-1)
down
flip background image  
Written by kaeru the 2 Aug 08 at 02:58. Category: Others. New
It would be nice to have an option to quickly flip vertically or horizontally a background image .

It would remove the need of doing it with an other software just to do this simple task .

No comment yet. Add a comment >>

up
5 (+5,-0)
down
realtime shadow mapping in the viewports  
Written by kakapo the 14 Aug 08 at 17:32. Category: Others. New
now that brecht is adding all this nice glsl shader stuff it would also be great if realtime shadow mapping were possible in the viewports.

this would be very helpful for previewing shadows and it would enable very fast rendering of high quality opengl previews or playblasts.

No comment yet. Add a comment >>

up
4 (+4,-0)
down
Move old Ideas to another Category  
Written by Mngzkhuel the 14 Aug 08 at 17:40. Category: Others. New
Can I move an idea to another category? There have been new categories implemented now.

No comment yet. Add a comment >>

up
4 (+4,-0)
down
Create IMPORTER for Google Sketchup Pro & Free Projects/Models  
Written by etyrnal the 14 Aug 08 at 23:06. Category: Others. New
Create IMPORTER for Google Sketchup Pro & Free Projects/Models


See the 1 comments >>

up
3 (+3,-0)
down
sticky texture to UV texture > bake  
Written by pxl666 the 3 Jul 08 at 03:19. Category: Others. New
we really can make use of baking sticky textures to UV textures

No comment yet. Add a comment >>

up
1 (+1,-0)
down
Weight painting displaying the maps of all bones, color coded  
Written by Tonttu the 13 Jun 08 at 20:46. Category: Others. New
Now that Blender has custom bone colors, would it be possible to implement a system that automatically assigns different colors to the deformers and when you start painting weights, you see all the weight maps with correspoding coloring? This type of thing is found in other 3D packages, like XSI.

See the 1 comments >>

up
1 (+1,-0)
down
Change vertex group name with renaming of bone  
Written by Tonttu the 23 Aug 08 at 13:46. Category: Others. New
Sometimes it would be nice to have a vertex group follow along with the renaming of the bone it is associated with. Could this just be the default behaviour? Would it ever cause inconvenience?

See the 1 comments >>

closed
Closed
(-2) (+0,-2)
Compare to Lightwave  
Written by Handoko the 13 Apr 08 at 23:41. Category: Others. Inapplicable
I have some architect basic skill and wish to be an interior designer. I choose Lightwave 8.5 and played it for several months. It fit my needs and I became a serious lightwaver. But when I've decided to buy a licensed one, the Lightwave 3D 9.0 released. If I buy it, I must pay it again and again if they release a new version. And if I don't buy the lasted one I will be outdated, you know 3D technology is growing fast.

Now I'm a Blender user, just about 1 week. Here I want to share my experience using Lightwave, hope it can be useful for Blender improvement. Please correct me if I've said something wrong about Blender.

1. VERTEX SNAPPING
Using Lightwave + 3rd party plug-in, faces/points/edges can be snapped to any vertex. It's very handy if you've modeled a desk and want to put it (snap it exactly) to a corner of a room.

2. MEASURING TOOLS WITH SNAPPING ABILITY
Lightwave 3rd party tools can measure distance/angle with vertex snapping ability.

3. REAL LIFE DIMENSIONING
For architectural design, it will ease you so much if you can use mm, cm, meter, ...

4. AUTO SNAP RELATIVE TO GRID SIZE
Each object dragging on 3D window will move 1/10 of grid size. For example, if you drag (move) an object it will increase 1cm, you can zoom closer to gain a drag increase of 1mm.

5. MORE PARAMETER FOR OBJECT CREATION
In Lightwave if you want to create a table with the size of 100cm x 60cm x 70cm on a specific location, you just fill all the informations after click the add box button. All in one step.

6. INTERACTIVE DRAGABLE OBJECT CREATION
In Lightwave, almost all the object can be created with the size controllable on dragging it's borders. Even you can control the subdivision number by pressing +/- while creating an isosphere.

[....]

See the 1 comments >>