| |
45 (+52,-7)
|
|
|
|
Record as script
|
|
Written by m.e the 10 Nov 08 at 06:26. Category: Scripting. In development
|
|
This would record key presses, gestures etc as a script so they could be played back by running the script. As per MS Word etc (or is this patented?)
|
|
| |
14 (+14,-0)
|
|
|
|
fbx importer
|
|
Written by kakapo the 12 Nov 08 at 16:58. Category: Scripting. New
|
|
a fbx importer would be extremely helpful. :)
|
|
| |
13 (+15,-2)
|
|
|
|
Improved Memory Management in Python
|
|
Written by rocketship the 6 May 08 at 05:35. Category: Scripting. New
|
|
Blender doesn't seem to get rid of memory used in Python scripts - either through Python's regular garbage-collection, or after a script has run. This makes memory-intensive scripts difficult to run repeatedly.
|
|
| |
8 (+10,-2)
|
|
|
|
Install Script Menu Item
|
|
Written by foreward the 7 May 08 at 07:44. Category: Scripting. New
|
|
While I realize that installing scripts isn't too much trouble on Linux, for MacOS users it's a real pain. You must either use a terminal window, or get a Show Invisible Files application to get to the .blend. I made an alias of the scripts folder, but to access it I must right click->show original to easily access it. This is really a pretty awkward way to deal with such a common thing.
|
|
| |
8 (+10,-2)
|
|
|
|
make more scriptlink data available
|
|
Written by macouno the 9 Sep 08 at 22:26. Category: Scripting. New
|
|
Basicly currently if you link a script to execute on "render", it can execute either before or after the render.
It would be great if you could also be executed after a "completed render", so it doesn't execute if you stop the render halfway through.
Also it would be lovely if you could make a distinction between an Animation and a Single frame render.
|
|
| |
7 (+7,-0)
|
|
|
|
python IntelliSense -faster scripting-
|
|
Written by RH2 the 4 Aug 08 at 11:19. Category: Scripting. In development
|
|
Basically my idea is to have more than just syntax highlighting in the script editor area. Features such as intellisense/codehinting/etc are excellent ways for people to start coding/modifying scripts without having complete knowledge of the language. Another benefit of these systems is the efficiency increase while coding due to generally less keystrokes. less keystrokes+less trying to remember how to do things+less reference lookups to other resources = less time/difficulty to code.
idea #396 revision,Sorry for the confusion, I was mistaken by the language vs IDE features previously.(hopefully this clears any confusion about this type of idea)
I am posting this revised idea as a new one due to Blenderstorm.org's lack of a way to change a casted vote.
|
|
| |
5 (+7,-2)
|
|
|
|
Scripting Action Modifiers
|
|
Written by cognis the 2 May 08 at 05:05. Category: Scripting. New
|
|
The Modifiers for NLA Actionstrips seem to be unavailable for script access. I would love to be able to have my script assign curves to Deform channels when doing walkcycles and the like. Seems odd that it has been omitted (if it has. It seems to have been).
|
|
| |
2 (+3,-1)
|
|
|
|
unified python script UI design
|
|
Written by Uriel the 8 Nov 08 at 21:28. Category: Scripting. New
|
|
you can see many kind of blender scripts with various UI design.
the thing is: why don't we use one UI design template to make script more structured.
see that model:
http://blenderclan.tuxfamily.org/html/uploads/img483469df4d923.jpg
it's the mosaic exporter, and the UI is well done ! colors and drawtype are matched from themes !
So, the work is to make all the offical scripts fiting the new Ui and make a script template ready to go for anyone.
|
|
| |
1 (+1,-0)
|
|
|
|
Scripts Drag&Drop
|
|
Written by krblla the 13 Oct 08 at 01:48. Category: Scripting. New
|
|
Automatic scripts run when we drag&drop from internal web browser or Scripts list into blender 3dview.
like XSI.
|
|
| |
-5 (+1,-6)
|
|
|
|
Move BPython classes to Python new-style classes
|
|
Written by rocketship the 15 Oct 08 at 00:24. Category: Scripting. New
|
|
I know this has been brought up before and that it is a significant coding challenge, but I wanted to keep it on the table.
Currently you can't sub-class built-in Blender Python classes.
|
|
| |
-10 (+3,-13)
|
|
|
|
Advance(d) Scripts Menu's
|
|
Written by meta-androcto the 30 Sep 08 at 22:05. Category: Scripting. New
|
|
paste the link into your browser for the mock up new menu
http://blenderscripts.googlepages.com/blenderscriptmenu%27s
A mock up of a greatly expanded Python Scripts Menu to better reflect tools & their categories.
To provide Blender users with a more defined list of functions callable via python.
my comments.
These Categories can easily be filled with existing scripts & functions.
As Blender gains more functions, more consistent definition of functions is needed.
With many scripts falling into similar categories it can be confusing to find the right tool for the job.
Many current bundled scripts are in probably the wrong category.
If defined better than my mock up, other functions could be called from these menus also.
So it could serve as a proxy or test Blender Function menu also.
Additions, Subtractions, Comments, Ideas, are all most welcome.
thanks,
Brendon.
|
|
| |
-12 (+2,-14)
|
|
|
|
.net
|
|
Written by RH2 the 27 Oct 08 at 15:12. Category: Scripting. New
|
|
would it be possible to implement a .net system into the python scripting process?
.net is where the computer guesses what the programmer is
trying to type in. or produces a list containing all of the
possible common commands.
examples that have net: C++ and C#.
I know this would be a pain to implement
|
|