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Ability to Save Custom Presets for Particles and Cloth, etc.  
Written by smokebox46and2 the 3 Nov 08 at 21:44. Category: Simulation. New
It would be nice to be able to save particle settings, such as for hair, and settings for cloth, as custom presets stored with Blender.

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7 (+7,-0)
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Better Explode Modifier  
Written by peddie the 19 Nov 08 at 11:53. Category: Simulation. New
I would love to have more functions in the explode modifier, for example making fractures after a image and also make the exploding mesh thicker so that pieces dont look 2d (maybe should be in a different modifier like shell modifier).

I think this would be great for Blender when doing vfx jobs.

Example:
http://www.free3dtutorials.com/userimages/salek/bc_Using_Fracture_Files/bc_Usin g_Fracture_Files.swf

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6 (+6,-0)
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Fluids interacting with each other  
Written by templa edhel the 19 Nov 08 at 11:53. Category: Simulation. New
It would be nice to be able to have different fluids interact with each other instead of just combining into one. but then we would also need to be able to have different materials for different fluids.

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6 (+6,-0)
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More great work from Nils(fluid sim) creator in Blender  
Written by ibkanat the 19 Nov 08 at 11:53. Category: Simulation. New
http://graphics.ethz.ch/~thuereyn/ntoken3/pubs.html

Nils has done more excellent work on fluid sim. and smoke.
View the link above.

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4 (+7,-3)
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Command line baking  
Written by Handydan the 15 Aug 08 at 06:24. Category: Simulation. New
ie baking from the command line

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4 (+4,-0)
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Better VFX Tools  
Written by peddie the 27 Oct 08 at 03:07. Category: Simulation. New
As we all know Blender is growing bigger and better. But in my opinion I think it lacks many good vfx tools that other 3d apps got. Lets say for example:

Fracture modifier:
Used to split up a mesh into pieces defined by a image/texture
http://www.free3dtutorials.com/userimages/salek/bc_Using_Fracture_Files/bc_Usin g_Fracture_Files.swf

Shell modifier:
Makes single faces 3d, like the script solidify in Blender but as a modifier. I think this modifier should also have an option of wich textures to use for newly created faces.

Explode modifier:
Improve the explode modifier. I think it would be great if there were a button wich if pressed only explodes loose parts in a object. In that way you can premodell each piece that should go flying.

Particle System
The particle system today is really great, but I think it needs better collision detection when using objects (or exploding pieces) as particles.

These three modifiers could be used in something like this:
If you have a plane that you are going to shatter, you could first apply the fracture modifier and break it up into realistic pieces based on a image (maybe a broken glass). Then the explode modifier to make the pieces go flying (with "only loose parts" button checked), and at last the shell modifier to thicken the pieces and make them look 3d.

See the 1 comments >>