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    <title><![CDATA[Blenderstorm]]></title>
    <link>http://www.blenderstorm.org/qapoll/ideas</link>
    <description><![CDATA[Post your ideas and vote for the entries you like.]]></description>
    <language>en-us</language>
    <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
    <lastBuildDate>Fri, 21-Nov-2008 00:00:00 UTC</lastBuildDate>
    <generator>QAPoll module</generator>
 

    <item>
      <title><![CDATA[[56] File display filter in file browser]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/91/</link>
      <description><![CDATA[The filter that shows only specific type of file in browser: only *.blend, only images, only *.png etc..<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/91/</guid>
    </item>


    <item>
      <title><![CDATA[[47] File thumbnail]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/113/</link>
      <description><![CDATA[A thumbnail of the last rendered image, saved within the .blend file. It later shall be shown in the file browser of Blender. Also, I know it's possible, but don't know how it's done, but this thumbnail can be also shown in Windows Explorer or Linux File Manager/etc. <br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/113/</guid>
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    <item>
      <title><![CDATA[[20] Automatic import]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/154/</link>
      <description><![CDATA[This is just a small thing but would it would be useful to open other 3d files (e.g. .obj) in blender and have it automatically import them as opposed to the "The file is not a blend file" error. Would their be anyway to have it automatically search the import scripts to find the script for it or even to give you the option of importing the file and you select the script?<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/154/</guid>
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    <item>
      <title><![CDATA[[6] Default File Path for Project Folders]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/362/</link>
      <description><![CDATA[Blender currently has preference settings for rendering, textures, scripts, yafray, etc.<br /><br />However, there's no default path that the user can set for their projects folder. This "projects" or "workfiles" path should be the default for whenever you want to<br /><br />  - open a scene file (not listed in Recent)<br />  - save a new scene<br />  - when you want to save a scene using "Save As..."<br />  - when using Append or Link<br /><br />Currently, you have to re-target your projects folder over and over again...<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/362/</guid>
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    <item>
      <title><![CDATA[[4] Using git for storing multiple .blend files]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/461/</link>
      <description><![CDATA[When I work on a project, I often start out with a file named something like this:<br />cube.blend<br /><br />Then I F2, num+, return each time I've reached some sort of milestone, in order to save a new .blend.<br /><br />After the project is done, I end up with a bunch of .blend-files:<br />cube1.blend, cube2.blend etc.<br /><br />While this works nicely as some sort of backup-system, it's not easy to keep track of which changes were in which files. Also, the difference between each file is usually relatively small, so a lot of space is wasted.<br /><br />I tried importing one of my projects into git, starting with the first.blend, committing, adding the next .blend, committing, etc. The result was that I had a nice little comment for each commit and I also saved a lot of space.<br /><br />Git is an efficient version control system developed by Linus Torvalds, where you don't need a server, but can have freestanding repositories. (as a directory)<br /><br />Now, if Blender could have built-in support for saving to and loading from a git-repository, it would be wonderful! One could even gzip up the git-repositories so that Blender could read and write to .gitzip files or something similar sounding.<br /><br />If Blender also had a way to store a thumbnail of the last rendered image (or even render a tiny thumbnail if needed), or possibly a screenshot, it would be so incredibly helpful.<br /><br />For Joe user the result would be that:<br />- His files took _a lot_ less space<br />- He got a comment and image for each milestone-save<br />- He could actually find his way back to an earlier save<br /><br />It could also be possible to import blend-files into the repository from Blender, support experimental branches, have a nice git-thumbnail-milestone-browser, support svn export and import and perhaps even the merge-function that git has would work fine! What a miracle that would be, then two people could work on the same .blend file on their own and then merge the results afterwards.<br /><br />The sky is the limit! git-support+thumbnails sure would be nice :-)<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/461/</guid>
    </item>


    <item>
      <title><![CDATA[[4] support for regular expressions in file browser]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/506/</link>
      <description><![CDATA[This would make it really easy to find a wanted file, and could be used with idea 91( File display filter in file browser) to filter different filetypes, but would be much more powerful.  <br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/506/</guid>
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    <item>
      <title><![CDATA[[1] Open / import / Append: Online 3d models]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/668/</link>
      <description><![CDATA[like Google 3D warehouse.<br />to have the possibility to Open/Import or Append online .blend files. To do this, blender need its own web browser, like XSI, Maya, SketchUp or Autocad. or could be possible to write web address in the blender file browser.<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/668/</guid>
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    <item>
      <title><![CDATA[[-1] Native file dialog]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/123/</link>
      <description><![CDATA[I would like to have an improved file dialog in blender.<br /><br />rationale :<br /><br />the current one...<br />1) does not have my shortcuts (favorite locations)<br />2) does not display previews and file information like the native one can (for all types of files, not only images)<br />3) does not use the same icon scheme as my system, therefore I need to read the file extensions and it takes longer (minor)<br />4) pops up in any window, apparently randomly; sometimes it pops up in e.g. buttons window, where it is way too small to be usable. I then need to use the hotkey to maximize it, then hit the hotkey to minize it after i'm done. this totally defeats the purpose of non-overlapping windows anyway<br />5) is very grey ;)<br />6) cannot follow symlinks/aliases on my system<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/123/</guid>
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    <item>
      <title><![CDATA[[-1] Change de Blender file extention]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/706/</link>
      <description><![CDATA[Quite simple! .blend for .bld or .bln or .bnr or whatever!..<br />I couldn't understand, why the blender extention is the longest of all..<br /><br />just think it!<br />
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</description>
      <pubDate>Fri, 21-Nov-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/706/</guid>
    </item>


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