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21 (+22,-1)
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Mesh Emiters!
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Written by Sienio the 21 Nov 08 at 01:54. Category: Codebase. New
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Mesh lights would be a really great addition to the blender internall. I know it is possible because I saw some time ago at graphicall test builds with this options.
Link to this build:
http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=510
Mesh lights with indirect ray bouncing(even single bounce) would be a comparable to Global Ilumination!
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15 (+15,-0)
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Migrate to new bug tracker
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Written by z0r the 8 Nov 08 at 21:31. Category: Codebase. New
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The current bug tracker is pretty hard to use, and may deter people from submitting bug reports. One possibility is to migrate to Launchpad. Some advantages over the current tracker are:
* More detailed search results, including number of pages of matches.
* Ability to add attachments when editing a bug.
EDIT: The current tracker does allow adding attachments, but there are other reasons to switch; see below.
More about this here: http://wiki.blender.org/index.php/BlenderDev/LaunchpadMigration#User_Interface
As a bonus, it'd be easier to integrate blenderstorm with the tracker (see http://www.blenderstorm.org/qapoll/ideas/idea/8/ )
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13 (+15,-2)
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plugin api
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Written by Handydan the 30 Sep 08 at 22:08. Category: Codebase. New
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The event refactor in 2.5 is going to make programming much more modular, why not take advantage of this with a plugin api? something along the lines of http://wiki.blender.org/index.php/BlenderDev/ModBlender
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11 (+14,-3)
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Windows 64 version
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Written by Prodeous the 1 Sep 08 at 17:54. Category: Codebase. New
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Will there ever be one?
Is there a plan to work on the Windows x86-64 code path? Currently (as far as i know), Windows code is not 64bit safe.
We are all looking for speed, and it would be nice to have this option on Windows as there is on Linux.
On Linux platform, Blender 64bit version (non optimized) is as fast as Blender 32bit with sseX optimizations. And 64bit optimized... well :)
It would be nice to have the same thing on the windows side.
Additionally, one thing I forgot to mention in the original version of this idea is support for more then 2Gb (32bit) and even 3GB (with laa version)
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6 (+7,-1)
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Add more order/sort categories to bug tracker
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Written by LetterRip the 25 Aug 08 at 04:34. Category: Codebase. New
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I'd like to be able to order the bug tracker by 'most recent comment/update' so that bugs that have been ignored for a long time I can check on their status. Currently there is no way to tell if a bug has been worked on recently or not.
Also I'd like to be able to order the bug tracker by 'category' ie - see all python bugs together; all renderer bugs; all script bugs; all animation bugs; etc.
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2 (+2,-0)
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all dataBlocks are "nodes" , "nodes" can be connected manually (output -> in
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Written by silvermindYarr the 3 Nov 08 at 20:00. Category: Codebase. New
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use the node work flow to work with OOPS schematic. Also allow all nodes to have multiple outputs. this would allow people without scripting knowledge to connect for example the z coordinate of a bouncing ball to color, or time. things like that.
Summary:
*Everything is animatable (so everything can take an input)
*Allow connecting attributes of one block as input for attributes on another block (output -> input)
-nodes be able to have multiple outputs
* add an OOPS dataBlock (if doesn't exist yet) that you can write a script in that manipulates the inputs (user defined) and creates an output (user defined)
Take a look at Maya and Houdini's node structures to get an idea what this is all about.
This is not a short term goal.
This is a complicated issue so please leave comments, suggestions.
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