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openGL: texture mapping  
Written by AJMB the 17 Sep 08 at 23:43. Category: Others. New
In the 3d view and the game engine textures are blurry (interpolated). Similar to how there is an option to disable mipmaps it would be nice if there was an option to disable the bilenear interpolation of textures. i think this would be nice for text and skyboxes so that there is no bleeding.

an example:
http://littlebobs.googlepages.com/noblurring.png
http://littlebobs.googlepages.com/notblurry2.png

code:
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR )
changed to:
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST )


what do you think?

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