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    <title><![CDATA[Blenderstorm]]></title>
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    <description><![CDATA[Post your ideas and vote for the entries you like.]]></description>
    <language>en-us</language>
    <pubDate>Fri, 29-Aug-2008 00:00:00 UTC</pubDate>
    <lastBuildDate>Fri, 29-Aug-2008 00:00:00 UTC</lastBuildDate>
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    <item>
      <title><![CDATA[[3] Material Physics]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/294/</link>
      <description><![CDATA[In some newer games like the upcoming Star Wars the Force Unleashed they have integrated a new physics system(Digital Molecular Matter)for handling the behavior of different materials like wood, metal, glass and many more , so that the material behaves like it would in real life: wood breaks and splinter ,metal bends and gets dented ,glass cracks and shatters etc. <br /><br />Perhaps you could assign the the material physics to vertex groups so that you can have different material physics and smooth transitions between them on the same mesh or it could be applied with the standard materials instead(perhaps putting the settings into the DYN tab) I don't know if they are good options on how the system should be handled in the Blender ui just suggestions i thought up writing this.<br /><br />Anyway here is a video showing it in action: http://youtube.com/watch?v=bE4k9Vmcp5g unfortunately I couldn't find the longer version i have seen earlier so it only shows wood breaking.<br /><br />Unfortunately i have very little coding experience and know that this is a very large undertaking but i thought i should at least mention it.<br /><br /> :)<br /><br />
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      <pubDate>Fri, 29-Aug-2008 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/294/</guid>
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