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62 (+64,-2)
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19 (+20,-1)
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Distrubuted fluid baking
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Written by Handydan the 18 Sep 08 at 07:50. Category: Hardware support. New
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Baking fluids can take a long time and baking using distributed computing would speed things up. I know it would be difficult. It would require clever programming to lessen the network bandwidth needed, and furthermore, blender's fluids, being based in Lagrangian space and not Euclidean space, doesn't help either.
However, I think it would be possible. Each node would be assigned a different volume in space and all the particles within it. When a particle passes into a neighboring volume, the responsibility of that particle is transferred. If a node has idle cpu time, the volume of space it is responsible for becomes bigger and vise versa.
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17 (+22,-5)
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UV drag in the 3D view
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Written by Handydan the 20 Nov 08 at 12:14. Category: UV-mapping. New
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Say you have a 3d model of a head, but the eye is in the wrong place. With this tool you could drag the eye down in the 3D view and the UV map would change automatically. I know you can do this in the image viewer but its not very natural.
(I don't know whether this is possible in the 3D view already, but I couldn't find it anywhere)
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13 (+15,-2)
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plugin api
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Written by Handydan the 30 Sep 08 at 22:08. Category: Codebase. New
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The event refactor in 2.5 is going to make programming much more modular, why not take advantage of this with a plugin api? something along the lines of http://wiki.blender.org/index.php/BlenderDev/ModBlender
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Done!
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(4) (+4,-0)
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The ability for contraints to reference objects in relative frames
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Written by Handydan the 20 Apr 08 at 15:40. Category: Animation. Implemented
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ie. copy an objects position in 5 frames time
I'm making an animation with an aeroplane and it would be really useful if I could track-to the aeroplane's position in the next frame, so that the aeroplane is facing where its going. This would prevent so much manual adjustment and save a lot of time.
This can probably be done with a python script, but would be easier to use as a constraint property.
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4 (+7,-3)
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Done!
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(3) (+3,-0)
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-6 (+2,-8)
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