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    <title><![CDATA[Blenderstorm]]></title>
    <link>http://www.blenderstorm.org/qapoll/ideas</link>
    <description><![CDATA[Post your ideas and vote for the entries you like.]]></description>
    <language>en-us</language>
    <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
    <lastBuildDate>Wed, 07-Jan-2009 00:00:00 UTC</lastBuildDate>
    <generator>QAPoll module</generator>
 

    <item>
      <title><![CDATA[[67] Add a way to see all the polls you haven't voted on]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/141/</link>
      <description><![CDATA[That way your not seeing the same polls over and over whilst browsing.<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/141/</guid>
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    <item>
      <title><![CDATA[[21] Distrubuted fluid baking]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/259/</link>
      <description><![CDATA[Baking fluids can take a long time and baking using distributed computing would speed things up. I know it would be difficult. It would require clever programming to lessen the network bandwidth needed, and furthermore, blender's fluids, being based in Lagrangian space and not Euclidean space, doesn't help either.<br /><br />However, I think it would be possible. Each node would be assigned a different volume in space and all the particles within it. When a particle passes into a neighboring volume, the responsibility of that particle is transferred. If a node has idle cpu time, the volume of space it is responsible for becomes bigger and vise versa.<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/259/</guid>
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    <item>
      <title><![CDATA[[17] UV drag in the 3D view]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/193/</link>
      <description><![CDATA[Say you have a 3d model of a head, but the eye is in the wrong place. With this tool you could drag the eye down in the 3D view and the UV map would change automatically. I know you can do this in the image viewer but its not very natural.<br /><br />(I don't know whether this is possible in the 3D view already, but I couldn't find it anywhere)<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/193/</guid>
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    <item>
      <title><![CDATA[[13] plugin api]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/152/</link>
      <description><![CDATA[The event refactor in 2.5 is going to make programming much more modular, why not take advantage of this with a plugin api? something along the lines of http://wiki.blender.org/index.php/BlenderDev/ModBlender<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/152/</guid>
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    <item>
      <title><![CDATA[[4] The ability for contraints to reference objects in relative frames]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/261/</link>
      <description><![CDATA[ie. copy an objects position in 5 frames time<br /><br />I'm making an animation with an aeroplane and it would be really useful if I could track-to the aeroplane's position in the next frame, so that the aeroplane is facing where its going. This would prevent so much manual adjustment and save a lot of time.<br /><br />This can probably be done with a python script, but would be easier to use as a constraint property.<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/261/</guid>
    </item>


    <item>
      <title><![CDATA[[4] Command line baking]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/366/</link>
      <description><![CDATA[ie baking from the command line<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/366/</guid>
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    <item>
      <title><![CDATA[[3] Internal section in categories]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/13/</link>
      <description><![CDATA[Add an internal section for ideas about blender's code-base.<br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/13/</guid>
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    <item>
      <title><![CDATA[[-6] the ability to use images as colour ramps]]></title>
      <link>http://www.blenderstorm.org/qapoll/ideas/item/390/</link>
      <description><![CDATA[then you could generate a colour gradient in the gimp and use  it to shade an objects in blender. <br />
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      <pubDate>Wed, 07-Jan-2009 00:00:00 UTC</pubDate>
      <guid>http://www.blenderstorm.org/qapoll/ideas/item/390/</guid>
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