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21 (+21,-0)
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Colored Wires and Curves in viewport
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Written by PavelSiska the 14 Aug 08 at 22:56. Category: Interface. New
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That would be extremely useful in rigging when you have characters with multiple controlers object, and colorizing curves and wires would help organize your scene.
For Example, left controls were blue, right controls were red, middle controls were yellow....
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17 (+17,-0)
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Draw on your viewport
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Written by PavelSiska the 25 Oct 08 at 23:57. Category: Interface. New
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Have a tool which would let you draw lines right on your viewport...
This can help in animation when you need to see the lines of action... so you would draw simply sketches in time...
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7 (+9,-2)
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Align objects
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Written by PavelSiska the 24 Jul 08 at 09:50. Category: Tools. New
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Tool that would make possiple to snap object(s) together, or side by side, or object to vertex of another object, like so...
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4 (+5,-1)
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N- point constrain
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Written by PavelSiska the 1 May 08 at 15:43. Category: Animation. New
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So you could make a two empty object with cube centered in middle of them...
Practical example..
You would have two objects - shoulders and hips...and in the middle of them would be controller of stomach area which would be positioned in constant relation between shoulders and hips...
Or you can define a plain by 3 points in the space...
Also good for rigging a complex characters....
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4 (+4,-0)
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OpenGL Vector Engine for in-game UI
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Written by PavelSiska the 30 Sep 08 at 22:13. Category: GameEngine. New
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Implement Vector Graphic engine into BGE for creating user interfaces in games. It could be connected with game logic editor...
You would have tools for creating vector shapes, or simply import them from a various vector painting softwares....
Fonts, Shapes, alpha, gradients, etc.....
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3 (+3,-0)
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Hardware Simulator
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Written by PavelSiska the 13 Nov 08 at 14:31. Category: GameEngine. New
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Imagine. Have a tool in blender to decrease your hardware specifications to simulate playing games on the low- and middle-end computers. So you would try out how smoothly players with slower computers will run your game.
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Already done!
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(2) (+2,-0)
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"Separate color" node
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Written by PavelSiska the 10 May 08 at 23:30. Category: Compositor. Already implemented
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Have a node in compositor which would take your picture and give you black/white "mask" of color you would pick from it...
After that you could tweak the RGB curves node and the factor value would be this "mask"....
This could help for example if you render your image and want to turn color of this blue ball to the red... So you don't have to rerender the whole picture
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0 (+3,-3)
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Automatic Control maker
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Written by PavelSiska the 15 Aug 08 at 06:22. Category: Animation. New
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So you could select object, and choose in the tool menu...
Hey I want to control "translate" of this object, or-
I want to control "rotation" of this object, and imediately appers a controler object and his visual representation would be up to you (circle, square, cube, cross,..)
Or lets say , I want to control rotation of this object by rotation of another object...
That would definitely save a lot of time in rigging characters...
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