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Simpler way to create lathe and extrudes along curve  
Written by RayBlender the 22 Dec 08 at 14:56. Category: Modelling. New
The lathe and extrude along a curve tools in Blender are a bit unconventional and difficult to find. Could these be added to the modifier stack?

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43 (+44,-1)
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Tighter integration of a global illumination renderer  
Written by RayBlender the 1 Oct 08 at 16:22. Category: Rendering. New
Currently it is possible to get results comparable to global illumination with the internal renderer but they require a lot of tweaking such as setting up a light dome and/or to apply radiosity. Until now using an external renderer such as yafray or kerkythea is a workable alternative. However, I still prefer the internal renderer as this is more tightly integrated. For example, cancelling the render process works without a problem with the internal renderer, with yafray this seems more difficult. Other problems are the difference between the light settings needed for yafray and needed for the internal renderer. That makes it difficult to create a quick preview using the internal renderer and then use the external renderer for the final picture. Therefore I propose to either adapt the internal renderer to have features comparable to GI, or to improve the integration of an external renderer.



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-10 (+4,-14)
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Manipulation handle follows [GKEY], [SKEY] and [RKEY]  
Written by RayBlender the 18 Nov 08 at 15:55. Category: Interface. New
Currently there are two methods to manipulate a selection, i.e. using the handles (which can be changed using CTRL ALT GKEY, CTRL ALT SKEY and CTRL ALT RKEY) and using the mouse after typing the GKEY, SKEY or RKEY. It is not clear why two different sets of shortcut keys are used. Why not change the handle after using GKEY, SKEY and RKEY?

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