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34 (+34,-0)
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Select target by clicking instead of writing  
Written by emu the 4 Jul 08 at 06:56. Category: Interface. New
In several modifiers, constraints etc. you can select object they're affected by (for example Armature, MeshDeform, Mirror and Lattice). It would be more natural to click into that text window and then click on the object you want to select.

See the 7 comments >>

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12 (+13,-1)
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Show progress of every simulation  
Written by emu the 5 Jul 08 at 00:43. Category: Interface. New
When you bake fluids, in the top menu there shows a progress bar. But this doesn't happen for any other simulation/calculation.

What I can think off this applies to: cloth, particles, decimate, boolean, unwrap for very complex meshes, render baking, softbodies, compositing nodes

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9 (+9,-0)
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Scale individual centers for separate regions  
Written by emu the 9 May 08 at 03:11. Category: Tools. New
The "pivot individual centers" works fine for individual separate faces, but very weirdly for bigger regions. The understandible way would be to find all islands (this applies for edge/vertex select mode also) and transform them individually.
It would also fix this request: http://www.blenderstorm.org/qapoll/ideas/idea/72/ .

See the 3 comments >>

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9 (+9,-0)
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Multires smoothing UVs  
Written by emu the 12 Jun 08 at 20:36. Category: Tools. New
Multires should (optionally) smooth UVs also. Subsurf handles the smoothing perfectly, so where's the problem?

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5 (+8,-3)
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Adjustable Octree Region  
Written by emu the 12 Jun 08 at 20:51. Category: Tools. New
Large free space in the scene slows down raytrace rendering a lot. When I have some objects far in the background, to avoid this slowdown I have to set all their materials as not traceable. When I forget just one tiny object it has the same impact.

The most convenient solution would be to select a box within raytracing works and outside of it doesn't work.

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4 (+6,-2)
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Texture affecting IOR  
Written by emu the 12 Jun 08 at 20:56. Category: Tools. New
I know it's impossible to have this feature physically correct, but it could be used for some tricky work-arounds.
An example could be making hot air effect using a lot of raytransparent planes with circular IOR texture.

See the 3 comments >>

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2 (+5,-3)
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Opening images via http protocol  
Written by emu the 8 Jun 08 at 04:58. Category: Interface. New
When I want to use an image (usually a blueprint or a background) from the web I have to download it to my disk and then find it in the Image browser again. It would be a bit easier just to give blender a link from the net - the image would be automatically downloaded and packed into the scene.

See the 1 comments >>