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9 (+10,-1)
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Missing texture alert  
Written by fobsta the 18 Nov 08 at 23:45. Category: Interface. New
If an artist such as myself STUPIDLY moves his textures (when he's tidying up his directories) and Blender can't find them it would be great if there was a visual alert.

On a recent project it wasn't obvious there were missing textures in my scene.

Maybe a giant missing texture sign is drawn on the naked ploys?

I've started a thread here
http://blenderartists.org/forum/showthread.php?t=132348

thanks

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4 (+4,-0)
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Mesh primitives should have default uv coordinates  
Written by fobsta the 25 Sep 08 at 19:46. Category: Modelling. New
When you create a new new mesh primitive it doesn't have any uv coordinates.

It would be a productively boost if you could set a preference to create all new meshes with good uv coordinates. Maybe with each mesh you could choose different mapping styles.

It would be friendlier for beginners as well.

cheers

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3 (+3,-0)
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Coloured Empty objects  
Written by fobsta the 19 Nov 08 at 01:11. Category: Interface. New
It would be lovely if the empties had a splash of colour -red, green, blue for each axis.

Currently they are black and it can get quite hard to pick them out on complicated scenes.

Probably quicker to identify axis as well.

cheers!

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2 (+2,-0)
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different texture filters for viewports and Game Engine  
Written by fobsta the 14 Oct 08 at 14:27. Category: Material System. New
As it's been said many times before it would be great if we could set the filters for individual textures that are displayed in the viewport or Game Engine. For example if you wanted to emulate the look of a PlayStation One game you could use point sampled textures or if you wanted to stop a grass texture getting noisy in the distance you might set if to tri linear mip mapping.

Being able to use different filters in the same viewport would be ace (like Multigen).

cheers

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