Written by fobsta the 18 Nov 08 at 23:45. Category: Interface. New
If an artist such as myself STUPIDLY moves his textures (when he's tidying up his directories) and Blender can't find them it would be great if there was a visual alert.
On a recent project it wasn't obvious there were missing textures in my scene.
Maybe a giant missing texture sign is drawn on the naked ploys?
I've started a thread here
http://blenderartists.org/forum/showthread.php?t=132348
Written by fobsta the 25 Sep 08 at 19:46. Category: Modelling. New
When you create a new new mesh primitive it doesn't have any uv coordinates.
It would be a productively boost if you could set a preference to create all new meshes with good uv coordinates. Maybe with each mesh you could choose different mapping styles.
Written by fobsta the 14 Oct 08 at 14:27. Category: Material System. New
As it's been said many times before it would be great if we could set the filters for individual textures that are displayed in the viewport or Game Engine. For example if you wanted to emulate the look of a PlayStation One game you could use point sampled textures or if you wanted to stop a grass texture getting noisy in the distance you might set if to tri linear mip mapping.
Being able to use different filters in the same viewport would be ace (like Multigen).