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Auto save render function idea  
Written by macouno the 4 Jul 08 at 19:20. Category: Rendering. New
Add a setting to the render section in blender that auto saves each fully rendered image automaticly in a set directory. It's a real nice way of keeping track of your progress, especially in combination with the "stamp" function.

Basicly the same 'save' function that is executed when you animate, with the exception that it should see what images with a matching name/type are already present in that directory. And if there are any, then add 1 to the highest nr found, and as with an animation call it for instance image_0002.jpg

I think it's also important it only saves when a render is completed, not when a render is cancelled (btw, it would be real helpfull if a distinction between those two could be made in the python api as well).

Here is an example python script that already does it as a scriptlink, which I've found extremely usefull: http://www.alienhelpdesk.com/python_scripts/autosave_render

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31 (+33,-2)
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Remember me option when logging in  
Written by macouno the 17 Oct 08 at 22:41. Category: Blenderstorm. Feature Request approved
I'm quite lazy, so I'd appreciate it if my login status were remembered in a cookie. I always forget to log myself in!

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15 (+15,-0)
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Selection to View Cursor  
Written by macouno the 4 Jul 08 at 19:15. Category: Tools. New
Ok... I've been wanting this forever, enough actually to script it in python.

Basicly it's the normal "selection to cursor" but relative to the view angle.

For a more detailed explanation of the feature and a python script example see:
http://www.alienhelpdesk.com/python_scripts/selection_to_view_cursor

See the 2 comments >>

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10 (+10,-0)
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Display key alpha correctly in the render window  
Written by macouno the 6 Jul 08 at 21:31. Category: Interface. New
When you render a key alpha image the alpha channel isn't displayed correctly. And since personally at least I pretty much always need key and not premul... it'd be nice if it showed correct.

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8 (+10,-2)
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make more scriptlink data available  
Written by macouno the 9 Sep 08 at 22:26. Category: Scripting. New
Basicly currently if you link a script to execute on "render", it can execute either before or after the render.

It would be great if you could also be executed after a "completed render", so it doesn't execute if you stop the render halfway through.

Also it would be lovely if you could make a distinction between an Animation and a Single frame render.

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implemented
Done!
(7) (+7,-0)
Add some count nrs in the menus here  
Written by macouno the 9 Apr 08 at 18:54. Category: Blenderstorm. Implemented
See on the left we have a lovely menu with items like:

Tools
Interface
GameEngine
Multimedia

I really like it when websites' menu items show the nr of items in them as in:

Tools (0)
Interface (1)
GameEngine (543)
Multimedia (5)

I'd say for the technical bit add an extra table to which one is added every time someone posts... then you don't need to do a COUNT(*) on the database for all of those things.

BTW, could be even nicer if it showed it for all menu sections... but it may be a bit db heavy.

See the 1 comments >>

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1 (+1,-0)
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Improved functionality for motion capture workflow  
Written by macouno the 30 Jul 08 at 14:58. Category: Tools. New
I did a page with a nr of improvements that would help people to work with mocap data.

See here: http://www.alienhelpdesk.com/miscellaneous/mocap_in_blender

If anyone has any additional ideas it might be good to share them ;)

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