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Currently the baked normalmaps from blender cannot be used in many other applications because the normals are baked in a different direction.
I suggest a feature to change the direction of the baked normals to allow a greater scale of use.
This image is the direction used by most applications
http://www.metalliandy.com/blender/xnormal.jpg
This image is the direction used by blender
http://www.metalliandy.com/blender/blender.jpg
(the UV's are a little different on each image)
Just a simple set of buttons to switch between the two would be great :)
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