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As far as sculpting, Blender is fairly new. It's surprising that the sculpting system is as good as it is. A few things that would really make it substantially better are:
*Alphas
- Just like in ZBrush, you would be able to position an alpha channeled image over you model and then only paint inside the bounding areas, also with the ability to inverse the alpha channel. This would be highly useful for sculpting fine wrinkles, signatures, creases, folds, etc.
* Switch to Lower Multires Level on Pan/Zoom
- In order to move around your model quickly while sculpting, it would be very useful if Blender changed the level down one step while panning or zooming. This would allow movements around the model to be quick and fluid.
* Fix the Alt-B Function
- Correct me if I'm wrong, but it appears that the Alt-B method of hiding geometry on a model in Sculpting mode does merely that; hides it. It is not effective for making your system run faster, only hiding unwanted geometry. This would be VERY useful for those like me with limited resources.
These are just a few things that I personally think would could really improve Blender's sculpting feature.
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