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Example 1: I have an object with Array modifier, almost every option changed - it would be a horror to re-enter all values in another object. I hold Alt and drag this modifier from Cube.001 to Cube.002 - it gets duplicated.
Example 2: Three objects have different materials, but I want the same texture for them. If they already have some textures enabled, it should be possible to change channels in Outliner - up, down, like in a modifier stack.
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