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Drag 'n drop for Outliner  
Written by muody the 10 Nov 08 at 21:11. Category: Outliner. New
Example 1: I have an object with Array modifier, almost every option changed - it would be a horror to re-enter all values in another object. I hold Alt and drag this modifier from Cube.001 to Cube.002 - it gets duplicated.

Example 2: Three objects have different materials, but I want the same texture for them. If they already have some textures enabled, it should be possible to change channels in Outliner - up, down, like in a modifier stack.

See the 2 comments >>

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Spin/SpinDup as a modifier  
Written by muody the 23 Oct 08 at 05:56. Category: Modelling. New
Why do we need to spin an object, Undo, change values, spin, Undo...?

I propose another modifier stack (for smaller mess), in which I change Spin values in any time. That will allow me to make a small corrections in objects profile and to make the mesh more dense when I need it.
A possibility to select a spin center would be needed. That could be an object's center or [OB: ] field.

It isn't a huge waste of time just to click Apply.

I would expect the same thing for fractal subdivision and Screw.

See the 7 comments >>