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15 (+15,-0)
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openGL preview improvements  
Written by pxl666 the 14 Oct 08 at 02:28. Category: Others. New
for those who know www.crazybump.com its obvious how powerful its real-time openGL preview is. for those who dont - well...u should see this immediately.

crazybump has INSANE realtime normalmap , occlusionmap , displacemap etc, preview and it would be CRAZY to have this within blender!!!!

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6 (+6,-0)
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texture paint with clone tool -> tweak  
Written by pxl666 the 28 Sep 08 at 08:20. Category: Painting. New
painting textures in uv/image editor window allows u to clone image over an existing texture - really handy tool for adding details and decals, etc. BUT, the cloned image can only be moved around - u cannot scale and rotate it - this would extremely improve texture painting workflow using clone.

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5 (+5,-0)
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sticky texture to UV texture > bake  
Written by pxl666 the 14 Nov 08 at 20:50. Category: Others. New
we really can make use of baking sticky textures to UV textures

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3 (+3,-0)
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browsing network drives on win xp  
Written by pxl666 the 10 Jun 08 at 08:22. Category: Interface. New
it would be really handy to be able to browse network drives running windows xp or any other OS...typical example is rendering using indigo on multiple machines when master node shares textures and user has no way to use network share within blender to set up texture paths.

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1 (+2,-1)
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retopo tweaks  
Written by pxl666 the 27 Jul 08 at 17:59. Category: Modelling. New
as u paint using retopo on ur base mesh for the first time - u cannot paint further on the same mesh. it could be cool to be able to paint more and more adding geometry to the same mesh using snapping to vertex (as u can snap to the end of the paint line now). now u have to paint pathes and connect them manually later - which is painful.

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0 (+0,-0)
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GIMP normalmap plugin incorporate into blender  
Written by pxl666 the 13 Nov 08 at 12:02. Category: Material System. New
i was wondering if it would be possible to use this plugin
http://nifelheim.dyndns.org/~cocidius/normalmap/#overview
and incororate it into blender for easy transformation of jpegs into normalmaps - sorry if its stupid and impossible - i was just wondering....

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