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I made this topic before and it was WRONGLY marked as implemented, so please make sure you understand precisely what I'm saying before marking it:
At the moment you can define how textures repeat only within the UV space but there's no way to define how they repeat OUSIDE the uv space. So if you lay a polygon so that half of it is outside the UV space, it will simply use the opposite side of the image, whereas I want to use the near side of the image flipped over. There needs to be an option to define how the image is repeated OUTSIDE the uv space. Here's an image to make it clearer:
http://i77.photobucket.com/albums/j62/drain-body-confirmed/outuvidea.jpg
Please see that this is DIFFERENT to the F6 "Map Image" repeat option, since that only controls repetition inside the UV space, not outside, as I want.
This feature is absolutely vital because it is used all the time when making low-poly games (DS & PSP).
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