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If gimp's(or krita's??) code would be used as a library for blender's image editor, I think it could have several advantages:
-No need to maintain a big part of code, just maintain the connection to it
-Gimp is growing steadily, with some new core improvements in the upcoming version(gegl)
-Far more complex image-editing handling
layers, tools, selection,...
-better performance(i tested builds on linux, gimp is faster with painting images)
Things which are currently better in this area of blender are:
-brushes, brush settings(they are messy, but still much better than in gimp)
-blenders interface
this doesn't mean blender's paint code is bad- it's working nice, but still, i don't know anybody really doing texturing in blender.
Also, there could come the question, if it's a good idea of having such a complex tool for 2d painting implemented when blender is mostly a 3d package. But with the state in which it is now, it could be better to have nothing than a half-functioning feature.
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