Written by kakapo the 20 Nov 08 at 19:30.
Category: UV-mapping.
Status: New
Description
you select a few edges in the uv-editor and the move and sew tool will automatically find the uv-patch which also shares those edges. the found uv-patch will be moved/rotated/scaled to make the corresponding edges fit as good as possible for connecting the two patches. finally the vertices will be weld. many uv-editors like the ones in maya and modo have this feature.