Blenderstorm Polls and Ideas:
show ideas | about |
Log in

idea #124: Mesh scaling without movement



bug  This idea was marked as already implemented the 11.04.2008.
implemented
Already done!
(-3) (+1,-4)
Written by amoose136 the 11 Apr 08 at 12:27. Category: Tools. Status: Already implemented
Description
A way to scale vertexes from the vertex nearest them. It would be like if you duplicated a model and slowly scaled each point from the cursor which you snap to the original vertex. Almost like how a bonsai grows. (It gets thicker but not bigger in any direction.) Let me know if the was clear.


Attachments
No attachments.


Duplicates


Comments
ndsguyxtreme wrote on the 10 Apr 08 at 19:47
Isn't this what shrink/fatten does?

amoose136 wrote on the 10 Apr 08 at 21:18
Yes I just found that not long ago. Now I need to delete this.


Post your comment