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idea #125: Import midi and react to audio.



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Written by giorgiomartini the 27 Jul 08 at 01:56. Category: Animation. Status: New
Description
I and many others i think would love to have real midi import functions , real audio to ipo.




I know there are scripts for that , but are not really accurate.

I may be asking too much , but if you would integrate midi , it would be cool to add LFO's , some kind bpm clock would really rock.

Midi can be tranlated to ipo's or trigger actions.

Do you think this could be implemented in blender ?

Thread in blender artists http://blenderartists.org/forum/showthread.php?t=78403&highlight=midi+import+sc ript


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delic wrote on the 12 Apr 08 at 19:29
I second that !

For enabling midi controllers in blender it would perhaps be difficult to make it work between different OS's ...

But open simple midi files would be really great !

scrag_10 wrote on the 13 Apr 08 at 00:34
wouldn't you be able to make music then? or at least edit it?

Eutrot wrote on the 13 Apr 08 at 17:11
Real-time midi controllers would be even better !

For instance, an object is moving on a track, and I use my pitch wheel to control its speed...

FishB8 wrote on the 2 Jun 08 at 07:51
I think that for something like this, an OSC implementation would probably be more usable.

(noob: OSC is a modern protocol to replace MIDI. You can still tunnel MIDI commands within the OSC protocol, so it doesn't exclude you if you still want to use MIDI. http://en.wikipedia.org/wiki/OpenSound_Control )


As a bonus, CrystalSpace supposedly already supports OSC within the Crystal Entity Layer.

Alexeieff wrote on the 26 Jul 08 at 15:56
Midi timecode (MTC) is pretty innacturate; frame accuracy
between numerous events (audio-visual) is very time
consuming to pull off.
A normalized SMPTE generator/reader included in Blender
would be an appropriate step in synchronizing (sub-frame
accuracy) & manipulating various picture-sound elements.
Almost mandatory in 'real world' motion picture pre-,
principal-, and postproduction. Systems being equal,
this is a rock-solid & stable method for audiovisual
control.


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