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idea #130: camera shake



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Written by RH2 the 22 Dec 08 at 14:57. Category: Animation. Status: New
Description
(camera shake)
A simple tool that appears in the camera panel where the user
can set intensity, duration, start, end, of a camera shake.

and maybe even a keyframe slider for the influence of this tool

this would be very useful for animating explosions, earthquakes, and other general environmental shaking events.

thanks...
I hate setting up softbodies and attaching cameras to the softbody to achieve the "shake" effect.

example:http://www.blendernation.com/2008/02/12/automatically-generated-camera- shaking/


*revision: could be implemented cleanly with a shake modifier*


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Comments
ndsguyxtreme wrote on the 10 Apr 08 at 19:41
Along with the ability to use a procedural noise function (maybe the same ones used for textures?) to add some small jitters, this could be a nice little tool.

Incredulous_Yak wrote on the 22 Apr 08 at 10:00
Additionally to a simple camera shake, it would be nice to eventually simulate the motion of a hand-held camera to give that raw, realistic feeling. I can imagine it would add to the realism of a lot of animations if done correctly.

emu wrote on the 24 Apr 08 at 13:49
How about a Shake constraint? I think it would be the cleanest implementation. Why wouldn't like you set shake to a light or any other object?

RH2 wrote on the 19 May 08 at 15:58
yes... a shake constraint would be cleaner...
good idea. Heh, anything is better than soft body rigging.

mikahl wrote on the 21 Dec 08 at 18:28
This might be able to help already :

http://mke3.net/weblog/post-w-table/

mikahl wrote on the 21 Dec 08 at 18:29
This might be able to help already :

http://mke3.net/weblog/post-w-table/


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