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Description
thanks goes to briggs for the ngon work and for the dudes who did tweak and the new bevel tools.
in the current svn we already have a proper tweak which is uber-sweet! now surface tweak would be an extension to the basic tweak.
i use the explanation from the gsculpt site:
surface-tweak (like tweak, but constrains movement to the surface of the model, or the surface normal)
other than that i really cant explain it or give any info on how to implement it.
(but when you just have to rearrange the verts/loops on your model without messing up the shape of your mesh this can be a big time saver)
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 vilda (Blenderstorm admin) wrote on the 12 Apr 08 at 14:53
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for consistency with the only tool currently doing this it could be called "slide along surface"
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myselfhimself wrote on the 4 May 08 at 13:30
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hey
if it's slide along surface
then it's like snapping to a surface made continuously when making a transform right ?
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emu wrote on the 23 Jul 08 at 01:56
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myselfhimself:: I guess so. This is not a possibility question, but rather an ergonomical usage one. If you want to snap to the neighboring faces of the vertex, you got to duplicate the object you are working with. That's not comfortable, right? ;)
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