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Description
I could be interesting to add support form WiiMote in Blender, especially in Sculpt mode, thus allowing "real-world" sculpting.
The WiiMote is maybe not accurate enough for some detailled designs, but should anyway provide some interesting new approaches to modelling, and it's not difficult to imagine funny "live sculpting" sessions.
It would be a very innovative feature, especially for artists, cheap (a WiiMote costs 40 euros), and probably not that hard to add to Blender since several Python libraries already exist to interface with this device.
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 Handydan (Blenderstorm admin) wrote on the 12 Apr 08 at 08:04
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would be very interesting, however the wiimote works on acceleration data and the pointer on the wii only works because of the 2 IR LEDs above the screen. nice original idea though, +1 from me.
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foreward wrote on the 12 Apr 08 at 11:59
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Great idea, but potential copyright and trademark disaster??
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scrag_10 wrote on the 12 Apr 08 at 16:42
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I think it would just void your warranty. +1 because it is so ridiculously funny !
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 vilda (Blenderstorm admin) wrote on the 13 Apr 08 at 18:40
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I thin ARToolKit would be a more interesting and free open-source solution to this, with approximately the same speed. There's even a plugin for game engine to enter that tracking data into blender
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