Blenderstorm Polls and Ideas:
show ideas | about |
Log in

idea #193: UV drag in the 3D view



up
17
(+22,-5)
down
Written by Handydan the 20 Nov 08 at 02:14. Category: UV-mapping. Status: New
Description
Say you have a 3d model of a head, but the eye is in the wrong place. With this tool you could drag the eye down in the 3D view and the UV map would change automatically. I know you can do this in the image viewer but its not very natural.

(I don't know whether this is possible in the 3D view already, but I couldn't find it anywhere)


Attachments
No attachments.


Duplicates


Comments
Ben wrote on the 13 May 08 at 08:05
A first step would be to do it for a UV-projected texture

etyrnal wrote on the 31 May 08 at 14:08
in C4D this is accomplished by giving the material it's own coordinates...

an axis slash point-of-origin -- initially created at the objects point of origin...

also the material has Loc, Rot and Scale...

You then switch on a mode that allows the "Texture Space" to be come visible...

if Your Material's mapping is SPHERICAL, you see a wireframe SPHERE in the 3D view, you can Loc, Rot, Scale it and see BOTH the Material MOVING on the OBJECT in REALTIME... AND - You can see a sort of "Proxy-Object" (the wireframe sphere) that visually represents the Scale, Rot, and Loc of the material...

if cylindrical mapping, You see a cylinder... if CUbe - you see a cube... if Flat You see a wireframe PLANE... etc... etc...

it works AWESOME - the feedback is INSTANT - and it takes us out of the realm of being "Guessers" and "Experimenters", into the realm of being Scientists/Artists...

No make text-editor based 3D - we've moved into the next epoch now


Post your comment