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Description
If gimp's(or krita's??) code would be used as a library for blender's image editor, I think it could have several advantages:
-No need to maintain a big part of code, just maintain the connection to it
-Gimp is growing steadily, with some new core improvements in the upcoming version(gegl)
-Far more complex image-editing handling
layers, tools, selection,...
-better performance(i tested builds on linux, gimp is faster with painting images)
Things which are currently better in this area of blender are:
-brushes, brush settings(they are messy, but still much better than in gimp)
-blenders interface
this doesn't mean blender's paint code is bad- it's working nice, but still, i don't know anybody really doing texturing in blender.
Also, there could come the question, if it's a good idea of having such a complex tool for 2d painting implemented when blender is mostly a 3d package. But with the state in which it is now, it could be better to have nothing than a half-functioning feature.
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 Handydan (Blenderstorm admin) wrote on the 14 Apr 08 at 02:52
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I'm not sure about this. First of all, I don't know how easy it would be to simply "maintain a connection" to gimp's or krita's code.
Although blender is a 3D tool. It has a decent set of UV features and this could be a welcome edition. I don't think that a lot of the features need to be added though. For example I don't think we need layers.
My biggest worry is that blender has always been a small program and the gimp plainly isn't and I don't know how much extra memory blender would take up as part of this new integration.
I do think its worth looking into though so +1 from me.
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 vilda (Blenderstorm admin) wrote on the 14 Apr 08 at 03:47
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as they would say on ubuntu wiki:
case example(true):
Vilda works in a big postproduction studio. When texturing characters he is forced to work with Cinema4d(aka Bodypaint, eeff..ugh...), although he would love to do this job in blender. Layers/selections and good cloning are the main advantages why artists there prefer C4D for texturing.Texturing good on seams is almost impossible without the interaction in 3d.
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kakapo wrote on the 14 Apr 08 at 15:55
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http://www.gegl.org/
maybe this could be interesting in case you didn't hear of it already? it's supposed to become gimp's new core in the future.
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exavolt wrote on the 15 Apr 08 at 13:23
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+1 for gegl as image processing engine (including the nodes).
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muody wrote on the 16 Apr 08 at 00:15
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hmmm.... maybe integration with The GIMP? you draw something on texture, click Update in Blender - the UV window gets refreshed
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Handoko wrote on the 16 Apr 08 at 01:19
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Nice. I like GIMP. If Blender can integrated with GIMP, how wonderful is it!
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Eutrot wrote on the 3 May 08 at 06:58
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Personally I have no problem with "Edit externally" for image specific operations. You can undo as much as you like in gimp, then press alt+R in Blender.
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Ranma wrote on the 7 May 08 at 04:58
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Maybe it's possible to use shared memory or something like, as GhostPaint for 3dsmax, to realtime painting in gimp
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 vilda (Blenderstorm admin) wrote on the 7 May 08 at 23:38
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eutrot, it's meant also for possible projection painting directly on the object.
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FishB8 wrote on the 28 May 08 at 11:31
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As cool as it would be, you just can't copy and past code.
I think a better solution (which is already partially implemented) is editing / painting textures using Gimp connected to Blender via Verse. There is already an experimental Verse plugin for Gimp, although I haven't played with it for a while.
Give the Gimp-Verse plugin a little more TLC and it shouldn't be too hard to do.
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scrag_10 wrote on the 2 Jun 08 at 12:16
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I really like layers and use layers when ever I can, but gimp layers and photo shop layers are not as simple to use as paint.net layers...
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Maurice Raybaud wrote on the 17 Sep 08 at 23:03
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Inkscape should also be considered since the plan on their roadmap is to release several libraries for integration into other packages
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Dread Knight wrote on the 27 Sep 08 at 12:30
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Well not gimp's or krita's code... but something like GEGL or OpenShiva (i think) would be really cool. +1
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