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idea #226: Powerful Boolean Operation That Support NGon



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Written by Handoko the 20 Nov 08 at 02:58. Category: Tools. Status: New
Description
Blender supports 3Gon, FGon but not NGon. If you make a face with 2 holes on the center, it will have many 3Gons.

It will be nice if the Boolean Operations will try to produce NGons as posible as it can rather than 3Gons/FGons.


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hoehrer wrote on the 22 Apr 08 at 04:55
For reference - at the bottom of the page is the pretty good MegaBool script (dunno if it still works though, but the code is very robust IIRC):
http://wiki.blender.org/index.php/BlenderDev/BooleanDevelopment

The rest of the page details some previous work on new boolean functions for blender.

Additional I want to add to the original idea that it isn't necessarily needed for the script to create n-gons (in the first implementation) _but_ it should at least support it internally for future use.

See also: True Ngon Support
http://www.blenderstorm.org/qapoll/ideas/idea/61/

Werner

Handoko wrote on the 24 Apr 08 at 08:42
Awesome! I can't wait.

hoehrer wrote on the 24 Apr 08 at 08:46
The bad news is that boolean development doesn't seem to be very active right now :-/
Anybody got more info on that?

I _suspect_ it'll gain speed again after BMesh (includes n-gon support) is implemented, but that's just a guess.

Werner

hoehrer wrote on the 23 May 08 at 03:55
More robust/clean boolean code is in the works by Ken Hughes
http://lists.blender.org/pipermail/bf-committers/2008-May/021151.html

Nothing n-gon related I guess though, but it's a pretty good start to finally get working boolean functions ;)

Werner


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