It be nice for the person that voted -1 to post a reason as to why? Is there any specific reason you think that Windows shouldn't get a 64bit version of Blender?
I see that for the second time someone demoted this idea. I guess Linux people don't like windows? Is there any specific reason for the two negative votes beyond ones hatred of Windows?
There you have it a free solution. Use linux!? I suggest going with Dyne:Bolic, it is the easiest to set up, just drag the iso onto the C: it won't touch windows and you don't have to go through any troubles from a duel boot. One problem it may not have a 64 bit version. lol.
I am in favour of this 'idea' although I would rather call this a bug report than a feature request :) I'm pretty sure there already is a report in the bug tracker somewhere.
If you can't run Blender with 64 bit that's a major downside on these systems no matter the OS you use.
I mostly use Linux (currently only 32 bit, but will move to 64 soon) but it's pretty good being able to run on different systems.
@scrag_10: As much as I love to promote Linux normally this isn't really helping anybody in this case - this is simply a workaround around a bug.
In a way, it was a bug in the code, but since there is not even a mention if this will ever be supported (or if its being worked on). I feel like it was simply abandoned.
I have been considering Linux, but without internet the OS is slightly harder to use then Windows.
One way to "work around" the bug is to use a Co-operative Linux Kernel http://www.colinux.org/.
This way I can install the 64bit blender version for linux while maintaining my Windows. I just have to have some time to look into it.
But still, some comment from the developers about the future of windows x64bit support would be welcomed.