Written by Trager the 27 Dec 08 at 14:37.
Category: Tools.
Status: New
Description
Stencil/Drill Tool
We all know the problems Blender has with booleans, since I hear they are updating that with the coming of BMesh, I'd like to suggest a stencil/ drill tool that would be similar to the ones many other 3D/animation applications have. It could operate much like the current retopo tool but would allow a direct "drawing" of vertices/polys into the given mesh. Anyone familiar with the Lightwave version of this tool should understand the methodology.
Extrude and Bevel Tool
The bevel modifier does not allow enough control on complicated objects and the current Bevel script has a tendency to complicate topography.
A bevel tool with an extrude option is needed in Blender (it would be nice to be able to define the angle at which the extrude would take place relative to the viewport by using the ctrl+middle mouse button). The bevel tool should give options on whether or not the creation of tris is acceptable. Also being able to make multiple bevels in a single step to create a "crown molding" effect would be quite useful.
Briggs(Blender Developer) wrote on the 22 Apr 08 at 00:45
Would appreciate some clarification on this one:
-You say the bevel modifier does not allow 'enough control on complicated objects'. This is a very ambigious statement so it would be nice if you could provide details of objects/situations you are having trouble with so attention can be put towards resolving said problems.
-The bevel 'extrude' tool was actually coded, but I turned it off along with recursive bevel until I had more time to work out all outstanding bugs in the code. It can probably be turned back on after release however.
-Regarding the Creation of Triangles: I have several thoughts on this. Bevel internally is all n-gons, which means that for a n-edged vert will always create an n-sided face (well its a bit more complicated than this, but you get the idea). Creating a routine that always creates only quads from an n-gon is probably a bit unfeasible, but the most common cases could possibly be taken care of. What would you like to actually see happen in this situation?
-Multiple bevels in single step: I assume you mean something like that (currently disabled) recursive bevel?
Quote "...I turned it off along with recursive bevel until I had more time to work out all outstanding bugs in the code. It can probably be turned back on after release however."
Yes please turn it on.
Quote "Multiple bevels in single step: I assume you mean something like that (currently disabled) recursive bevel? "
Yes this is how I understand it and am desperate for it.
Quote "Stencil/Drill Tool"
Also a tool I'm looking for. retopo just doesn't come close.
I think you'll find all lightwave users looking for these functions. They are some of the bread and butter for lightwave users. (others that come to mind are smoothshift, multishift, and many more I'm sure)