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idea #245: Drag 'n drop for Outliner



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Written by muody the 10 Nov 08 at 21:11. Category: Outliner. Status: New
Description
Example 1: I have an object with Array modifier, almost every option changed - it would be a horror to re-enter all values in another object. I hold Alt and drag this modifier from Cube.001 to Cube.002 - it gets duplicated.

Example 2: Three objects have different materials, but I want the same texture for them. If they already have some textures enabled, it should be possible to change channels in Outliner - up, down, like in a modifier stack.


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Duplicates


Comments
Prodeous wrote on the 19 Apr 08 at 14:00
Example 3: Using the Outliner to Drag object into a Parent tree, that could be hidden in another layer, or simply obscured by another object, or if mesh is extremely huge/complex outside of the currently defined viewport.

manitwo wrote on the 26 Apr 08 at 19:12
yesss please!


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