Written by muody the 3 Jan 09 at 21:41.
Category: Outliner.
Status: New
Description
Example 1: I have an object with Array modifier, almost every option changed - it would be a horror to re-enter all values in another object. I hold Alt and drag this modifier from Cube.001 to Cube.002 - it gets duplicated.
Example 2: Three objects have different materials, but I want the same texture for them. If they already have some textures enabled, it should be possible to change channels in Outliner - up, down, like in a modifier stack.
Example 3: Using the Outliner to Drag object into a Parent tree, that could be hidden in another layer, or simply obscured by another object, or if mesh is extremely huge/complex outside of the currently defined viewport.