Written by muody the 6 Jan 09 at 10:33.
Category: Modelling.
Status: New
Description
Why do we need to spin an object, Undo, change values, spin, Undo...?
I propose another modifier stack (for smaller mess), in which I change Spin values in any time. That will allow me to make a small corrections in objects profile and to make the mesh more dense when I need it.
A possibility to select a spin center would be needed. That could be an object's center or [OB: ] field.
It isn't a huge waste of time just to click Apply.
I would expect the same thing for fractal subdivision and Screw.
The spin tool has a benefit that you can apply it to a small part of the object easily. Maybe if this modifier has a VertGroup option to apply to it would be allright.