Written by kakapo the 27 Sep 08 at 03:12.
Category: Tools.
Status: New
Description
if you do a transformation in blender and don't constrain it to an axis or plane, then the transformation happens in the plane which is parallel to the view.
it would be great if there were an option to not use the view plane, but always the global xy/xz/yz plane which is most similar/parallel to the view plane. this can be very handy if you work in 3d views.
(an application which uses work planes like that is modo.)
it should only be an option! i am not for removing the old way.
This already is possible! Just press G or S (it doesn't seem to work with rotation) and press Shift + The axis that you don't want to transform along (X, Y and Z).