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idea #265: Move Ambient Occlusion from World Buttons to Render Options



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Written by Sienio the 22 Dec 08 at 20:23. Category: Interface. Status: New
Description
I always been thinking why this so IMPORTANT option(AO) is completely hided in World buttons?!

Why just move it to Render Buttons(F10), just look a yafray
renderer, when you using yafray in Render options you will see options to use "Yafray GI" and other. Similar thing is in the Blend2KT exporter.


When you are using yafray, your render buttons looks like this:
http://img301.imageshack.us/my.php?image=yafraypl1.jpg



In my opinion the AO in Blender Internall should be in the same place - like this:

http://img76.imageshack.us/my.php?image=aogd0.jpg


I hope you understand what I mean :)

P.S sorry for my English, I know is horrible...


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Comments
ndsguyxtreme wrote on the 4 Jul 08 at 04:13
But if you moved it to the render options, you wouldn't be able to set it for individual worlds. Besides, it would just look out of place in the render options.

Faquin wrote on the 7 Sep 08 at 22:14
I don't thing it'd be out of place. The AO is a big part of the rendering process and it's indeed hidden in the World buttons.

@whatndsguyxtreme : Maybe it would be possible to set it for individual worlds even if it's in the Render buttons ?


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