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idea #278: Rotate/scale/extrude along indididual centers/normals for everything
Description
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17
(+14,-0)
Written by
hoehrer
the 26 Aug 08 at 01:37. Category: Tools. Status:
New
Description
Imagine how rotating/scaling by individual centers works for faces right now.
Now I suggest applying this behaviour to edges/vertices as well. I'm pretty sure this has come up elsewhere already, but I really can't find it.
Also: Using the individual normal of each face/edge/vertex for extruding can only improve modelling.
Related ideas:
Scale individual centers for separate regions
http://www.blenderstorm.org/qapoll/ideas/idea/277/
Offset Tool (and modifier)
http://www.blenderstorm.org/qapoll/ideas/idea/273/
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Duplicates
Idea #72: Individually centered Line rotating
(7 votes, +9,-2)
[Report a duplicate and merge its votes to this idea]
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