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idea #281: toggle armature visibility for rendering



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Written by RH2 the 15 Nov 08 at 00:17. Category: Animation. Status: New
Description
toggle armature visibility for rendering.

For those who just want to show their character and the armature in their animations.

Without extra work such as: modeling custom bones and childing them to the real bones of the armature.(specially if there is a couple hundred bones)

this would be nice if the same were done also for empties and lattices.


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RH2 wrote on the 20 Apr 08 at 23:15
(specially if there is a couple hundred bones)
OOPS! I pressed submit before i could finish that idea.

musk wrote on the 20 Apr 08 at 23:32
You can edit your own posts by pressing the little pencil.

RH2 wrote on the 22 Apr 08 at 05:12
awesome! musk is the best!!
(thank you for freeing me from my ignorance)

I'll change that mistake now...

cesio wrote on the 23 Apr 08 at 16:06
this script http://www.malefico3d.org/software/armature_modeler.py

Auto-generate a mesh for bones.

RH2 wrote on the 24 Apr 08 at 05:48
Is it better to toggle visibility instead of creating new polygons?


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