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idea #294: Material Physics



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Written by FulgoreGamer the 12 Jun 08 at 20:15. Category: Animation. Status: New
Description
In some newer games like the upcoming Star Wars the Force Unleashed they have integrated a new physics system(Digital Molecular Matter)for handling the behavior of different materials like wood, metal, glass and many more , so that the material behaves like it would in real life: wood breaks and splinter ,metal bends and gets dented ,glass cracks and shatters etc.

Perhaps you could assign the the material physics to vertex groups so that you can have different material physics and smooth transitions between them on the same mesh or it could be applied with the standard materials instead(perhaps putting the settings into the DYN tab) I don't know if they are good options on how the system should be handled in the Blender ui just suggestions i thought up writing this.

Anyway here is a video showing it in action: http://youtube.com/watch?v=bE4k9Vmcp5g unfortunately I couldn't find the longer version i have seen earlier so it only shows wood breaking.

Unfortunately i have very little coding experience and know that this is a very large undertaking but i thought i should at least mention it.

:)


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AdminAdmin vilda (Blenderstorm admin) wrote on the 28 Apr 08 at 13:34
I think if a volume-aware blasting or breaking code would be implemented, it would be good to have material properties.

scrag_10 wrote on the 25 May 08 at 22:40
very cool! I could see it happening through an open movie.

scrag_10 wrote on the 28 May 08 at 21:16
kinda http://blenderartists.org/forum/showthread.php?t=101635

FulgoreGamer wrote on the 1 Jun 08 at 00:40
I have found another example recently but made by another company that looks really good :http://www.gametrailers.com/player/usermovies/218092.html


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