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idea #303: Appying modifiers to Duplicates



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Written by Prodeous the 18 Jun 08 at 17:44. Category: Modelling. Status: New
Description
When i create a detail that has a mirror modifier, then I create a "ALT + D" duplicate.

Each duplicate still maintains the mirror modifier. But when I try to "apply" the modifier on any of the duplicates, it gives me an error.

I use this often, so it becomes quite annoying at times. Basically, i have to delete the mirror modifier on all of the duplicates first. Then I have to go into edit mode and duplicate faces and mirror along the same axis. After which i can finally perform the cleanup action to reduce polys.


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Comments
FishB8 wrote on the 10 Jun 08 at 06:00
This makes no sense. Why are you doing all this extra work? You should simple do one of two things:

1) Use Shift+D to create a non-linked duplicate instead of Alt+D

--OR--

2) In the "Link and Materials" panel, click the little box with the number in it next to the data-block name in order to make it a single user copy

You can then apply the mirror without any problems.

Prodeous wrote on the 18 Jun 08 at 07:44
I have a feeling that i have not described it enough, as what you are saying does not going to simplify it. I'll try to explain it in more details using an example.

Lest say I want to create a complex object that is going to be placed in various locations. lets also say that this object is symmetric.

So I start with a new object. add mirror to have it symmetric.

then I want to place it all over the objects but i want to be able to continuously add more details to the object. So Alt-D is one of the only ways. (duplivert has issues that original needs to be at center - so not useful)

when I Alt-D an object, even the mirror is duplicated. So far so good.

later on, i decide that the current mesh is good, now i want to remove the mirror and clean/optimize the mesh.

and here is where the problem starts.

when I try to apply the mirror modifier... it gives me an error saying that its a linked object, so sorry bud, can't do it.

ok, so second option is to delete the mirror, and in edit mode simply duplicate the faces and scale -1 on x axis. but.. when i delete the mirror, it only deletes it on the selected object, not on all instances.

after i delete them, i can then duplicate faces and mirror them along -1 x axis. then optimize the mesh and so forth and so forth.

Hopefully this explains it a tad better.


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