Written by hoehrer the 10 May 08 at 08:27.
Category: Tools.
Status: New
Description
Right now it's really hard to reuse the output of material nodes in some cases. Best example is a bump/normal-map, but here are surely more cases.
Consider the following scenario:
* You have a nice image-mask for some part your model (for use in the material node setup)
* You now transform this mask into a different one using a material-node setup.
* You now want to use the new mask for (e.g.) bumpmap - without baking the resulting mask this seems to be pretty impossible.
There where several suggestions already how to solve this, but the only ones I remember are
1) to add a "Texture Output" node to the material node editor which can be used in the material as a texture again. Not perfect but it shows how it _could_ work.
2) There was also a talk about a new "texture nodes" mode or something along this line - that may solve this as well.
Suggestions are welcome.
This is kinda hard to describe, so if you have any question please leave a comment.
I'll try to come up with a quick example image to show the problem better I find some time.
EDIT:
I've found an old thread of mine which shows an example of the problem (first node-setup image in the thread)
http://blenderartists.org/forum/showthread.php?t=78265
vilda(Blenderstorm admin) wrote on the 28 Apr 08 at 20:14
Theres material and Advanced material node. The advanced one already enables bump input. But still not all the sockets are available(e.g. displacement :( )
There's really a patch for node textures, I think it's awesome and would be nice to have it in svn.
Ohhhh, I've seen the advanced node in the menu but didn't yet use it.
Thanks for the tip, will check this out.
Nevertheless, you are right - full support for _any_ type of texture-mapping would be the optimum of course :)
What patch exactly do you mean is there a patch/bug tracker or forum thread somewhere? Couldn't find anything (yet).
My bad, i guess you meant this one:
http://wiki.blender.org/index.php/BlenderDev/TextureNodes
If i understand this correctly this is a new node-editor type that'll let you create textures (in contrast to the current material node-trees) ...
As long as the "Output" is meant to be used as a texture in the material-tree i think this is an excellent patch .. otherwise i don't really know what to think :)