Blenderstorm Polls and Ideas:
show ideas | about |
Log in

idea #317: Texture affecting IOR



up
8
(+10,-2)
down
Written by emu the 22 Oct 08 at 00:59. Category: Tools. Status: New
Description
I know it's impossible to have this feature physically correct, but it could be used for some tricky work-arounds.
An example could be making hot air effect using a lot of raytransparent planes with circular IOR texture.


Attachments
No attachments.


Duplicates


Comments
DeveloperDeveloper broken (Blender Developer) wrote on the 28 Apr 08 at 05:08
It's not necessarily physically incorrect - just for example, you could have a model that artistically is made of two different materials, which you're using textures to represent. And yes, everything should be textureable, and animatable

AdminAdmin vilda (Blenderstorm admin) wrote on the 28 Apr 08 at 10:54
currently- the workaround for your case is add a plane with animated bumpmap.

vdmpeniel wrote on the 12 Jun 08 at 20:56
that could be great, actually everything should be texture driven(optionally) and animatable.
+1


Post your comment