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idea #339: Bake all kinds of material/texture mapping.



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Written by hoehrer the 13 Aug 08 at 21:25. Category: Tools. Status: New
Description
Well a quick&easy way to just say "Bake the resulting spec map onto the image" in the bake dialogue would be great.
This should include every single option in the "Map To" dialogue (examples: Ref, Hard, Alpha, emit, etc...)

I know this is possible already by manually displaying only spec/bump/etc.. and the bake these, but i think everybody know how time-consuming this can get.

I think there was a script out there that does something very similar (deactivating unneeded buttons + bake). Anybody got a link?

Optional (dunno if it's possible):
Is it somehow possible to bake multiple layers of an image? Think: Similar to the passes in the compositor.
Because if that is possible one could even bake multiple maps at once and have them all applied to the model.

Werner

Related ideas:
"Only spec" for materials.
http://www.blenderstorm.org/qapoll/ideas/idea/52/

"No images found to bake to" - Please select an image.
http://www.blenderstorm.org/qapoll/ideas/idea/210/

Option to auto save baked textures
http://www.blenderstorm.org/qapoll/ideas/idea/218/


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