Written by Prodeous the 9 Aug 08 at 11:55.
Category: Modelling.
Status: New
Description
The ability to adjust the modifier center (translate/scale/rotate) without modifying the object.
For example, mirror modifier.
if i have an object located at 1,1,1. and I'd like to mirror it to -1,-1,-1. using current method its ... extremely time consuming and .. painful.
with the ability to modify the modifiers center, I'd place it at 0,0,0 and rotate it. that's it. done.
- one possibility is for the modifier to be an independent "object" like an empty. Then parenting a real object to it would cause the modifier to perform its function on its child/children.
Another solution is to let the modifier automatically create empty objects for whatever it needs them. Some little button could then let the emptys hide automatically, so you would see them only when editing the parent object (I hate the mess of emptys in the scene).
I don't think the current state is so time consuming, but it's really inconvenient.