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idea #402: Toon shader: shadows



bug  This idea was marked as already implemented the 16.05.2008.
implemented
Already done!
(4) (+4,-0)
Written by sk_maker the 16 May 08 at 16:48. Category: Material System. Status: Already implemented
Description
The toon shader shadow is always black. I have saw some people complainig about it too. I would suggest to do like the toon shader shiningness interface. It would be a bar for the shadow power/intensity. setting the bar to a low value would make the shadow more weaker,until it became the color of the material, and setting it with a high value would incress the shadow power, making it darker, until it became black.

I and others really needed this feature in ours toon projects. I only want a better tool for me and for all.


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Cessen wrote on the 15 May 08 at 22:41
You can accomplish this easily already by using the emit slider in the material buttons. And if you need to, you can then compensate for the increased brightness by turning down the Ref slider by the same amount as you turned the emit up.

sk_maker wrote on the 16 May 08 at 07:00
Hey,thank you man =B That´s what I was looking for,I´m going to the comunity to show them this!


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