Written by trontonic the 20 Nov 08 at 12:29.
Category: UV-mapping.
Status: New
Description
Let's say you have a cube and want to paint the texture in Blender and then end up with an .obj and a .tga that is a beautiful lightmap of that cube with the painted texture.
It should be possible to jump into UV-paint-mode with a keystroke or a menu selection, and then bake the texture with good default settings by clicking the "Bake" button somewhere.
Blender has the capability for doing this, but I wish the workflow was smoother.