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idea #460: Easy UV workflow



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Written by trontonic the 20 Nov 08 at 12:29. Category: UV-mapping. Status: New
Description
Let's say you have a cube and want to paint the texture in Blender and then end up with an .obj and a .tga that is a beautiful lightmap of that cube with the painted texture.

It should be possible to jump into UV-paint-mode with a keystroke or a menu selection, and then bake the texture with good default settings by clicking the "Bake" button somewhere.

Blender has the capability for doing this, but I wish the workflow was smoother.


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emu wrote on the 23 Jul 08 at 09:01
I'm not sure if I understand. Baking is the easiest it could be. Texture painting is uncomfortable, but easy to use.

Do you want texture paint (and baking) without having to UV unwrap?

If not, I'm sorry. Could you please explain what exactly you mean? Because I don't see anything much complicated about the UV texturing process.


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