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idea #544: Add Material to Object without creating a new Material



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Written by Mngzkhuel the 14 Nov 08 at 20:37. Category: Material System. Status: New
Description
Do you know this? You have an object and e.g. "MA: metal" assigned to it. You have a few polygons that should have the eg. "MA: mirror" material assigned, which you already created. Now you add another material, "MA: metal.001" is created automatically.

Why not only leaving it empty, for the user to asign a material, like when you delete a material with "delete link to this datablock". There is still an unassigned material in the editing buttons (F9) "Link and Materials".


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TheGryphonRider wrote on the 23 Oct 08 at 08:46
This is implemented. You can assign an existing material to a new index by selecting vertices, then selecting the desired material from the pop-up menu above the index spinner.

Mngzkhuel wrote on the 10 Nov 08 at 07:49
I know ;)

That is not what I meant.

If you want the object to use multiple materials:
you choose "new" in the "Link and Materials"-section in the editing panel (F9).

This automatically creates a new material instead of just adding a slot so you could assign any existing material.

If you already have a material and press "add" it makes a copy of your material. Most of the time this is not appreciated.


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