Written by emu the 11 Sep 08 at 00:16.
Category: Sculpting.
Status: New
Description
Sometimes, when sculpting, you are missing vertices in a little part of your mesh, but the others are much less detailed. It would be very convenient to have a tool that simply would add vertices randomly into the surface under brush.
How I imagine it: when you start dragging mouse above an area, blender would save the current mesh. Then, while you hold down left key, it would intelligently place increasing count of vertices across surface under the brush, not caring about the original topology at all.
It would produce very messy topology, but that doesn't usually matter when sculpting, as many people use sculpt mode just to create a model for Retopo.