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idea #61: True Ngon Support



bug  This idea was marked as being in development on 21.04.2008.
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Written by bruceape the 13 Nov 08 at 23:20. Category: Modelling. Status: In development
Description
True support for Ngons, allowing a much faster box modeling work flow for those who choose to use them. I can see possibilities of benefits for architectural modeling as well as organic modeling.


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tuqueque wrote on the 10 Apr 08 at 20:56
AFAIK there's in developing phase the "B-mesh" stuff which will allow exactly that. Check here...

http://www.youtube.com/results?search_query=bmesh&search_type=

smokebox46and2 wrote on the 11 Apr 08 at 00:55
B-Mesh... can't wait!!!

amoose136 wrote on the 11 Apr 08 at 01:42
Will that make it to 2.45 or will we have to wait until 2.5? (I expect 2.5) Also, have you seen the real time rendering thing? (GLSL)

amoose136 wrote on the 11 Apr 08 at 01:43
*I mean 2.46

Gustav Göransson wrote on the 11 Apr 08 at 11:41
No It will not make it to 2.46. And you shouldn't expect it to be in 2.5 either, because there a lot of integration work to do before it's finished...

rexmortis wrote on the 12 Apr 08 at 06:33
My spoon is too big

hoehrer wrote on the 22 Apr 08 at 15:06
The B-Mesh development look very promising already, does anybody know how much is still to do?

Also:
What's up with this rexmortis-crap? This is not YouTube or 4-chan .. at least I hope.

rexmortis wrote on the 26 Apr 08 at 02:15
OH U

gdp2000 wrote on the 25 Aug 08 at 15:43
as long as i have understand it, briggs has almost finished the new bmesh structure, which could represent ngon meshes in blender, but none of the tools are ported to the new structure at the moment. it would take a lot of time to do this and no work is planned on this unless another dev starts working on this.

but i'm not 100% sure about that. obviously that would be really sad...

silvermindYarr wrote on the 3 Sep 08 at 13:02
bless you coders!

Maurice Raybaud wrote on the 17 Sep 08 at 08:35
This may sound strange but I think blender's quad limitation is a good school to learn and keep a clean modelling. I do support NGons, but would like an ergonomic toggle (just like TAB key does for edit mode)to activate them, and that would be off by default the overriding default file could still have it on, sorry for sounding so oldschool but this is one of the things where Blender has a chance to stand as one of the last packages where you can have full control over things. Maybe this is already how it's supposed to happen?


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